Free games = free cash flow

Emailed on January 3rd 2020 in The Friday Forward

Global spending on digital games hit a record $109 billion last year, per Nielsen data cited by the Hollywood Reporter.

The most interesting part? Many of these games are free. 

Free-to-play games drove 80% of that spending—games like Fortnite, which (again) was the top-earning title. The battle royale smash hit from 2017 generated $1.8 billion last year without charging cover.  

  • Free-to-play games often generate revenue by selling virtual items within the game, allowing players to upgrade their skills or deck out their wardrobes. 

  • These virtual items are so popular they’ve spawned secondary marketplaces where gamers can trade them. 

But as free-to-play grew, the premium market shrank. Spending on “AAA” titles from major studios (think Call of Duty: Modern Warfare) fell 5% to $18.9 billion.

global_games_market_2012-2021_per_segment.png

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Sean Steigerwald